Wednesday, August 6, 2014

GLideN64 Crowd-funding Campaign Launched on Indiegogo!

Hello! Today me as "Developer" and Olivier Thacker as "Beta test coordinator on a voluntary basis" started crowd funding Campaign on Indiegogo:

The project aims to provide to the public free of charge the most advanced N64 graphics plugin, with the full source code available under GPL. This crowd funding campaign has “all-or-nothing” strategy. I’ll be able to start serious development only if the whole sum will be collected. If campaign failed, all donated funds will be returned to contributors. I call you to support this project, because I really want to bring my work to consummate state.

I want to thank everyone who helped me to prepare that Campaign. Discussions, proofreading, ideas - everything was helpful. My special thanks to Kimberly J. Ortega for tons of text corrections and to Tomasz Ginelli, who made very nice logo for the campaign.

Next important task is to spread information about the campaign on all emulation resources. I count on your help here. Next two weeks I'll be far from home, with only my smartphone on hands and with poor and expensive Internet connection. If you may post this news on your favorite emulation site, please do it.

Suggestions and comments are welcome.

Update: 12 days left to the end of the campaign. 75.5% funded by 100 contributors to this moment. From one side the result is optimistic. From the other side, campaign activity reduced greatly in past few days, and with current rate it hardly will reach 90%. If the goal will not be reached, the campaign will fail completely.

Update 2: I just posted an update about image post filters.

Update 3: $5,535USD (92%) raised of $6,000 goal. 9 days left

Update4: GOOOAL!!!

Update 5: $7030USD raised. 2 days left to reach 8K level.