Two weeks passed since the “Early Release” and time for the first Public Release is come. Since the “Early Release” leaked week ago “in accordance with GPL rules”, eager people already know what to expect from this release. Nevertheless, development works continued all these two weeks, and Public Release got some new features.
The main new GUI feature is internalization support. It implemented just few days ago, and currently the project has only three translations: Italian, French and German. Thanks to our forum members baptiste, ratop46, Predator82 and Mark L.R. for these translations. If you want to translate the project on your language, check this wiki page:
Other changes are internal. Several bad regression bugs were found and fixed. We have done large work for improving stability of frame buffer emulation. Probability of game crash during emulation is greatly reduced. Project ini file with custom game settings cleaned and updated. Fixed problems with bloom post-filter.
Time to sum up the results. This project started as my little private hobby, but thanks to very successful crowd-funding campaign on Indiegogo we pushed it on very high new level. It is stable, compatible, fairly fast graphics plugin with unique features which you cannot find in any other N64 graphics plugin with hardware rendering. It supports all popular N64 emulators for Windows and it works well on Linux. All campaign goals successfully achieved. Moreover, the project got features, which initially considered as “may be somewhere in a far future”. Low Level Emulation and Widescreen support are among them.
There is the price for that. The project planned release date was January. Due to huge amount of works, the release delayed for four month. I expected that the project might take more time than planned when I prepared the Indiegogo campaign, but I did not expect that it would be twice as much. The planned Android port works will be finished, but I have no funds left for anything else.
I want to express my sincere gratitude to all people who helped me with that project. First of all, our main beta tester Olivieryuyu, who made that campaign possible and helped the project in variety of ways. All people, who donated to the project and make it real. Special thanks to most active forum members, who supported me and greatly helped me with testing: nesplayer4life , theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del.
Now I am switching to Android port. I already started that work. I am working with Mupen64Plus AE team.I am ready to contact with other projects dedicated to N64 emulation on mobile devices.
GLideN64 First Public Release Download Link on GitHub
Source code in the release file contain a typo, which prevent sources from building on Linix.
Please download the distributive again, or load sources only.
Warning: bad bug with texture packs path found. Please don't change default value of this settings or use the workaround.
New translations pack is ready to download. It contains: